PingCore
For Game Studios
Deploy your multiplayer game
For Hosting Providers
Modernize your infrastructure
For Developers
API-first game server control
Discovery
Heartbeat and public server lists
Matchmaking
Allocate servers for matches
AI & MCP
Build and manage with AI
PlatformCoresPricingDocs
PingCore Workspace APIPingCore Customer APIPingCore Discovery
Get Started
Getting Started
Creating Your AccountImporting Your First GameSetting Up Your Team
Platform
How PingCore Runs Your ServersWhat Are CoresCDN Sources
Game Files
Delivering Your Game FilesUploading Game Files with pingctlCDN Sources and Push Tokens
Adding a game
Game OverviewGame BranchesTemplate SetsVolumesContainersDeployment
Deployments
Deployments OverviewCreating and Scaling DeploymentsDeployment Servers and Operations
Discovery
Discovery OverviewSending HeartbeatsThe Public Server ListReachability Verification
Fleets
Fleets OverviewMaking Your Game Fleet-ReadyMatchmaking IntegrationChoosing How Players ConnectLet Players Join: Reservations and Quick-JoinFleet ObservabilityLatency and Location TargetingUsing Steam and EOS lobbies with DiscoveryShipping an UpdateAdmitting Players
Unity
Unity and PingCoreRun Beacon Rush on PingCoreHow Beacon Rush WorksAdding PingCore to Your Own GameThe PingCore WindowThe Client SDKThe Game Server SDKSelf-Hosted Game Servers and Listen HostsKeeping Secrets Out of Your BuildTroubleshooting
Custom Images
Choosing How Game Files Reach Your ServersBuilding Your Own Server ImageSupervisor Base ImagesPushing Images to the RegistryBaked-In Game Files

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PingCore

Purpose-built game server infrastructure. Deploy, scale, and manage globally.

Get Started

Platform

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  • Documentation
  • API Reference

Solutions

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  • For Hosting Providers
  • For Developers
  • Discovery
  • Matchmaking
  • AI & MCP

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