Your Steam Next Fest Demo Is Also a Multiplayer Load Test
Steam Next Fest can turn a multiplayer demo into a real load test. Prepare for traffic spikes, abuse, regional demand, monitoring and efficient scale down.
Discussing news, events, games, infrastructure and more.
Steam Next Fest can turn a multiplayer demo into a real load test. Prepare for traffic spikes, abuse, regional demand, monitoring and efficient scale down.
Hytale’s first chapter welcomes existing Exploration Mode saves. We explore why that continuity matters and what studios can learn about updating persistent worlds.
Downloads show interest. Successful joins, session outcomes and hosting costs help studios understand what happened next and what to improve before launch.
Sparkworks gives Enshrouded builders new ways to create puzzles and traps. We explore what excites us about the tools and how to protect the worlds players build.
Three major game releases land within four days. Prepare your Hytale, Enshrouded and DayZ servers with a checklist for backups, mods, updates and downtime.
Discover how autoscaling cuts idle game server capacity, lowers infrastructure costs and helps multiplayer studios reduce unnecessary energy use and waste.
Prepare for unpredictable launch-day demand with flexible game-server infrastructure that scales across regions without wasting money on idle capacity.
The EU KIDS Act could make gaming communities safer. Its success should also depend on preserving the friendships, creativity and shared experiences young players find there.
A smaller audience should be part of your infrastructure plan. Here’s how studios can manage multiplayer server costs while protecting the experience players return for.
Prefer a reader? Subscribe via RSS