PingCore Blog

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7 min read

Multiplayer Server Costs: Can You Afford a Smaller Audience?

A smaller audience should be part of your infrastructure plan. Here’s how studios can manage multiplayer server costs while protecting the experience players return for.

Multiplayer InfrastructureGame Server InfrastructureIndie Game StudiosDedicated ServersAutoscalingGame DevelopmentPingCore
7 min read

Valheim 1.0 Is Here: The Power of a World That Stays Online

After five years in Early Access, Valheim 1.0 has arrived with the Deep North, new platforms and a fitting end to its Viking journey. Its success also shows why persistent co-op worlds need infrastructure built for continuity, not just concurrency.

ValheimSurvival GamesDedicated ServersMultiplayer InfrastructureCo-op GamingGame Hosting
8 min read

Introducing PingCore MCP: Build and Manage Game Servers With AI

Connect AI assistants to PingCore’s live documentation, workflows and authorised infrastructure actions to deploy, scale, inspect and manage game servers.

Model Context ProtocolMCPAI InfrastructureGame ServersGame DevelopmentDevOpsAutomationPingCore
4 min read

DDoS Protection for Game Servers: What Studios Need to Know

A practical guide to protecting game servers through upstream mitigation, safer port exposure, contextual rate limiting, effective monitoring and rehearsed incident response.

DDoS ProtectionGame Server SecurityMultiplayer InfrastructureNetwork SecurityIncident ResponseGame StudiosPingCore

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