Game Server Orchestration

Deploy Game Servers at Scale

Purpose-built infrastructure for multiplayer games across PC, console, and mobile. Matchmaking, Discovery for public server lists, autoscaling, global deployment, and gaming-specific DDoS protection. All from a single platform.

1s
Usage Billing
10+
Global Locations
<10s
Server Startup
99.99%
Uptime SLA

100+ Games Pre-Configured

Minecraft logo7 Days to Die logoSpace Engineers logoSatisfactory logoGarry's Mod logo+ 95 more

Everything You Need to Go Live

A complete Kubernetes-native platform for deploying, managing, and scaling game servers globally.

Kubernetes Orchestration

Kubernetes-native infrastructure for game servers with autoscaling, persistent storage, health management, and instant provisioning.

Instant Deployment

Provision game servers in seconds via API or dashboard. No waiting for hardware, no capacity constraints.

Global Infrastructure

Deploy close to your players across the Americas, Europe, Asia, and Oceania with a single configuration.

DDoS Protection

Gaming-specific DDoS mitigation built for UDP traffic patterns. Sub-millisecond detection with always-on protection.

API & Agones Support

Automate through the REST API or connect your game through the built-in Agones-compatible SDK.

Usage-Based Billing

Hourly resource rates are prorated to the second, so you pay only for the time each game server actually runs.

Discovery

A Live Server List for Any Game

Discovery lets dedicated game servers advertise themselves and gives game clients a public, filterable server list. It works without Steam, EOS, or PingCore hosting.

  • Works with Steam, EOS, or no storefront
  • Integrates through HTTPS and JSON from any game engine
  • Runs independently of your game server hosting
  • Can verify reachability before listing a game server
Explore Discovery
Dedicated game servers
POST /v1/heartbeat every 30 seconds
Discovery
Live state expires after 90 seconds
Game clients
GET /v1/apps/{publicId}/servers

The game client receives a public ID. Heartbeat tokens remain on the dedicated game servers.

From Config to Global Fleet

Get your game servers running in three simple steps.

1

Configure

Set up your game - config templates, resources, ports, and variables via UI or API.

2

Deploy

Select your target regions. We handle the infrastructure in each location.

3

Scale

Servers spin up and down based on demand. Pay only for what you use.

Global Coverage, Local Latency

Your players are everywhere. Your servers should be too. Deploy to multiple regions from a single configuration.

Global deployment map showing PingCore coverage

Ready to Build Your Multiplayer Backend?

Run game servers, build integrations, or add a live server list. Start with the part you need.