
Deploy Game Servers at Scale
Purpose-built infrastructure for multiplayer games across PC, console, and mobile. Matchmaking, Discovery for public server lists, autoscaling, global deployment, and gaming-specific DDoS protection. All from a single platform.
100+ Games Pre-Configured




+ 95 more



+ 95 moreBuilt for Your Business
Game studios, hosting providers, and developers all get the same production-ready infrastructure. No bloated contracts, no unnecessary complexity.
Focus on Your Game
Deploy your PC, console, or mobile multiplayer game on Kubernetes-native autoscaling infrastructure. No DevOps team required.
- One backend across PC, console, and mobile
- Discovery for public server lists
- Built-in matchmaking
- Agones-compatible SDK
- No minimum commitment
- Self-serve or white-glove onboarding
Modernize Your Infrastructure
Beyond bare metal. Keep the margins. 100+ games pre-configured. Your panel, our infrastructure.
- 100+ games ready to deploy
- Full API integration
- Per-game pricing controls
- Multi-brand support
Automate Everything
Full REST API. Per-container direct access. MCP integration for AI-native workflows.
- Deploy and scale via API
- Per-container REST access
- Scoped API keys with audit trail
- MCP integration
Everything You Need to Go Live
A complete Kubernetes-native platform for deploying, managing, and scaling game servers globally.
Kubernetes Orchestration
Kubernetes-native infrastructure for game servers with autoscaling, persistent storage, health management, and instant provisioning.
Instant Deployment
Provision game servers in seconds via API or dashboard. No waiting for hardware, no capacity constraints.
Global Infrastructure
Deploy close to your players across the Americas, Europe, Asia, and Oceania with a single configuration.
DDoS Protection
Gaming-specific DDoS mitigation built for UDP traffic patterns. Sub-millisecond detection with always-on protection.
API & Agones Support
Automate through the REST API or connect your game through the built-in Agones-compatible SDK.
Usage-Based Billing
Hourly resource rates are prorated to the second, so you pay only for the time each game server actually runs.
A Live Server List for Any Game
Discovery lets dedicated game servers advertise themselves and gives game clients a public, filterable server list. It works without Steam, EOS, or PingCore hosting.
Works with Steam, EOS, or no storefront
Integrates through HTTPS and JSON from any game engine
Runs independently of your game server hosting
Can verify reachability before listing a game server
The game client receives a public ID. Heartbeat tokens remain on the dedicated game servers.
From Config to Global Fleet
Get your game servers running in three simple steps.
Configure
Set up your game - config templates, resources, ports, and variables via UI or API.
Deploy
Select your target regions. We handle the infrastructure in each location.
Scale
Servers spin up and down based on demand. Pay only for what you use.
Global Coverage, Local Latency
Your players are everywhere. Your servers should be too. Deploy to multiple regions from a single configuration.
Ready to Build Your Multiplayer Backend?
Run game servers, build integrations, or add a live server list. Start with the part you need.