Focus on Your Game. We'll Run the Servers.
Deploy your multiplayer game on auto-scaling container infrastructure. No DevOps team required. Global coverage from day one.
Building Multiplayer Infrastructure Is Hard
You've built an amazing game. But running game servers at scale? That's a whole different challenge.
DevOps Expertise
Container orchestration, networking, and monitoring all require a dedicated platform team.
Global Deployment
Players expect low latency. That means servers in multiple regions, each with their own complexity.
Scaling Challenges
Launch day traffic is unpredictable. Over-provision and waste money. Under-provision and crash.
Built for Studios of Every Size
From your first multiplayer launch to a live service with millions of players. The platform scales with you.
Indie Studios
1-10 person teams
Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.
No minimum commitment
Pay only for active servers
Self-serve onboarding
Community support + docs
Mid-Size Studios
1-100 person teams
Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.
No minimum commitment
Pay only for active servers
Self-serve onboarding
Community support + docs
AA Studios
Enterprise Scale
Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.
No minimum commitment
Pay only for active servers
Self-serve onboarding
Community support + docs
Everything You Need To Go Live
A complete platform for deploying and managing your game servers.
Purpose-Built Orchestration
Production-ready infrastructure designed specifically for game servers.
Per-server API access
Automatic fleet scaling
Matchmaker-friendly API
Health checks and auto-recovery
Management UI + Full API
Use our control panel to configure deployments, or automate everything via API.
Visual deployment configuration
Container, resource, and port setup
RESTful API for automation
CI/CD pipeline integration
Multi-Region Deployment
Deploy close to your players with a single configuration.
Americas, Europe, Asia, Oceania
Region-specific node targeting
Unified monitoring across regions
Multi-region redundancy
Branch Management
Run Live, Beta, and Development environments side by side.
Separate configs per branch
Per-branch template sets
Per-branch deployment specs
Easy promotion to production
Specialized DDoS Protection, Engineered for Games
Gaming traffic is unique, and so are gaming attacks. Our protection is built specifically for game server protocols, not retrofitted from web firewalls.
Game-Aware Filtering
Deep packet inspection tuned for UDP game traffic patterns
Sub-Millisecond Mitigation
Attacks blocked at the network edge before reaching your servers
Protocol Protection
Coverage for Source, Unreal, Unity, and custom protocols
Always-On Protection
Every server is protected by default. No configuration, no extra cost.
From Config to Global Fleet
Get your game servers running in three simple steps.
Configure
Set up your game - config templates, resources, ports, and variables via UI or API.
Deploy
Select your target regions. We handle the infrastructure in each location.
Scale
Servers spin up and down based on demand. Pay only for what you use.
Global Coverage, Local Latency
Your players are everywhere. Your servers should be too. Deploy to multiple regions from a single configuration.
Full API Access
Use our management UI for configuration, then integrate with your game launcher and backend through the API.
- Server Lifecycle
Create, start, stop, and delete servers programmatically
- Fleet Scaling
Scale your fleet up or down based on matchmaking demand
- Server Allocation
Get available server addresses for your matchmaker
- Monitoring & Metrics
Query resource usage, player counts, and health status
Why Studios Choose PingCore
See how we compare to building your own infrastructure or using generic cloud providers
The bottom line: PingCore gives you production-ready game server infrastructure without the complexity or cost of building it yourself.
Cut Infrastructure Costs, Not Corners
Game studios shouldn't have to choose between good infrastructure and sustainable budgets.
- No DevOps SalariesInfrastructure engineers are expensive. Our platform replaces that need entirely.
- Pay for What You UseAuto-scaling means servers spin down when empty. No paying for idle resources.
- Faster Time to MarketShip weeks earlier. Every month of development saved is budget reclaimed.
- DDoS Protection IncludedThird-party gaming DDoS protection is expensive. Ours is built in at no extra cost.
No hardware, no DevOps salaries, no idle capacity costs.
Ready to Ship Your Multiplayer Game?
Let's talk about your infrastructure needs. We'll show you how PingCore can get you live faster.