🎮 For Game Studios, Indie to AAA

Focus on Your Game. We'll Run the Servers.

Deploy your multiplayer game on auto-scaling container infrastructure. No DevOps team required. Global coverage from day one.

Building Multiplayer Infrastructure Is Hard

You've built an amazing game. But running game servers at scale? That's a whole different challenge.

DevOps Expertise

Container orchestration, networking, and monitoring all require a dedicated platform team.

Global Deployment

Players expect low latency. That means servers in multiple regions, each with their own complexity.

Scaling Challenges

Launch day traffic is unpredictable. Over-provision and waste money. Under-provision and crash.

Built for Studios of Every Size

From your first multiplayer launch to a live service with millions of players. The platform scales with you.

Indie Studios

1-10 person teams

Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.

  • No minimum commitment
  • Pay only for active servers
  • Self-serve onboarding
  • Community support + docs

Mid-Size Studios

1-100 person teams

Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.

  • No minimum commitment
  • Pay only for active servers
  • Self-serve onboarding
  • Community support + docs

AA Studios

Enterprise Scale

Launch your multiplayer vision without hiring a DevOps team. Start small, grow as your player base expands.

  • No minimum commitment
  • Pay only for active servers
  • Self-serve onboarding
  • Community support + docs

Everything You Need To Go Live

A complete platform for deploying and managing your game servers.

Purpose-Built Orchestration

Production-ready infrastructure designed specifically for game servers.

  • Per-server API access
  • Automatic fleet scaling
  • Matchmaker-friendly API
  • Health checks and auto-recovery

Management UI + Full API

Use our control panel to configure deployments, or automate everything via API.

  • Visual deployment configuration
  • Container, resource, and port setup
  • RESTful API for automation
  • CI/CD pipeline integration

Multi-Region Deployment

Deploy close to your players with a single configuration.

  • Americas, Europe, Asia, Oceania
  • Region-specific node targeting
  • Unified monitoring across regions
  • Multi-region redundancy

Branch Management

Run Live, Beta, and Development environments side by side.

  • Separate configs per branch
  • Per-branch template sets
  • Per-branch deployment specs
  • Easy promotion to production

Specialized DDoS Protection, Engineered for Games

Gaming traffic is unique, and so are gaming attacks. Our protection is built specifically for game server protocols, not retrofitted from web firewalls.

Game-Aware Filtering

Deep packet inspection tuned for UDP game traffic patterns

Sub-Millisecond Mitigation

Attacks blocked at the network edge before reaching your servers

Protocol Protection

Coverage for Source, Unreal, Unity, and custom protocols

Always-On Protection

Every server is protected by default. No configuration, no extra cost.

From Config to Global Fleet

Get your game servers running in three simple steps.

1

Configure

Set up your game - config templates, resources, ports, and variables via UI or API.

2

Deploy

Select your target regions. We handle the infrastructure in each location.

3

Scale

Servers spin up and down based on demand. Pay only for what you use.

Global Coverage, Local Latency

Your players are everywhere. Your servers should be too. Deploy to multiple regions from a single configuration.

Global deployment map showing PingCore coverage

Full API Access

Use our management UI for configuration, then integrate with your game launcher and backend through the API.

  • Server Lifecycle

    Create, start, stop, and delete servers programmatically

  • Fleet Scaling

    Scale your fleet up or down based on matchmaking demand

  • Server Allocation

    Get available server addresses for your matchmaker

  • Monitoring & Metrics

    Query resource usage, player counts, and health status

// Deploy 10 servers to EU
POST /api/brand/servers/deployments
{
"gameId": 42,
"locationId": 1,
"servers": 10
}
// Response
{
"success": true,
"data": { "deploymentId": 891 }
}
// Get server settings
GET /api/gameservers/67890/settings
{
"templateName": "Server Settings",
"fields": [
{ "variable": "SERVER_NAME",
"userValue": "EU Ranked #1" },
{ "variable": "MAXPLAYERS",
"userValue": "64" }
]
}

Why Studios Choose PingCore

See how we compare to building your own infrastructure or using generic cloud providers

Time to first server
PingCoreMinutes
DIYWeeks
Generic CloudHours
Auto-scaling with player demand
PingCoreBuilt-in
DIYCustom work
Generic CloudManual
Per-server API access
PingCoreBuilt-in
DIYCustom work
Generic CloudNot available
Gaming-specific DDoS protection
PingCoreIncluded
DIYExtra cost
Generic CloudBasic only
Multi-region deployment
PingCoreSingle config
DIYPer-region setup
Generic CloudPer-region setup
DevOps team required
PingCoreNone
DIY2-3+ engineers
Generic Cloud1+ engineer
Server management UI
PingCoreFull-featured
DIYBuild your own
Generic CloudBasic console
Branch management
PingCoreBuilt-in
DIYCustom work
Generic CloudManual

The bottom line: PingCore gives you production-ready game server infrastructure without the complexity or cost of building it yourself.

Cut Infrastructure Costs, Not Corners

Game studios shouldn't have to choose between good infrastructure and sustainable budgets.

  • No DevOps Salaries
    Infrastructure engineers are expensive. Our platform replaces that need entirely.
  • Pay for What You Use
    Auto-scaling means servers spin down when empty. No paying for idle resources.
  • Faster Time to Market
    Ship weeks earlier. Every month of development saved is budget reclaimed.
  • DDoS Protection Included
    Third-party gaming DDoS protection is expensive. Ours is built in at no extra cost.
DIY Infrastructure
$25K+/mo
PingCore
Pay-as-you-go
Lower TCO
Significantly lower total cost of ownership vs DIY infrastructure.
No hardware, no DevOps salaries, no idle capacity costs.

Ready to Ship Your Multiplayer Game?

Let's talk about your infrastructure needs. We'll show you how PingCore can get you live faster.