Building Multiplayer? Apply for a Free Infrastructure Audit From PingCore
Building multiplayer or adding it to an existing game? PingCore is inviting indie studios to apply for a free infrastructure audit.
Discussing news, events, games, infrastructure and more.
Building multiplayer or adding it to an existing game? PingCore is inviting indie studios to apply for a free infrastructure audit.
After five years in Early Access, Valheim 1.0 has arrived with the Deep North, new platforms and a fitting end to its Viking journey. Its success also shows why persistent co-op worlds need infrastructure built for continuity, not just concurrency.
Connect AI assistants to PingCore’s live documentation, workflows and authorised infrastructure actions to deploy, scale, inspect and manage game servers.
A practical guide to protecting game servers through upstream mitigation, safer port exposure, contextual rate limiting, effective monitoring and rehearsed incident response.
Build a live, searchable server list across storefronts, engines and hosting providers with PingCore Discovery’s simple heartbeat and public API.
Dedicated servers, peer-to-peer and listen servers place authority, cost and risk in different places. Here is how to choose the right model for your multiplayer game.
Introducing PingCore Matchmaking: connect player queues to warm game servers with built-in matching, atomic allocation, safe retries and demand-aware scaling.
Gamescom 2026 put co-op games in the spotlight. We examine what different multiplayer formats demand from authority, persistence, matchmaking and server hosting.
Gamescom 2026 welcomed 368,000 visitors, but reported equipment thefts highlighted why studios need secure, recoverable event builds and demo infrastructure.
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