PingCore Blog

Discussing news, events, games, infrastructure and more.

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7 min read

Valheim 1.0 Is Here: The Power of a World That Stays Online

After five years in Early Access, Valheim 1.0 has arrived with the Deep North, new platforms and a fitting end to its Viking journey. Its success also shows why persistent co-op worlds need infrastructure built for continuity, not just concurrency.

ValheimSurvival GamesDedicated ServersMultiplayer InfrastructureCo-op GamingGame Hosting
7 min read

Introducing PingCore Discovery: A Server List Without Storefront Lock-In

Build a live, searchable server list across storefronts, engines and hosting providers with PingCore Discovery’s simple heartbeat and public API.

Server DiscoveryMultiplayer InfrastructureServer BrowsersDedicated ServersCross-Platform GamingGame DevelopmentPingCore
9 min read

Dedicated Servers vs Peer-to-Peer: Which Is Right for Your Game?

Dedicated servers, peer-to-peer and listen servers place authority, cost and risk in different places. Here is how to choose the right model for your multiplayer game.

Dedicated ServersPeer-to-PeerMultiplayer InfrastructureGame NetworkingGame DevelopmentGame StudiosServer Hosting
9 min read

Gamescom 2026’s Co-op Boom Has an Infrastructure Question

Gamescom 2026 put co-op games in the spotlight. We examine what different multiplayer formats demand from authority, persistence, matchmaking and server hosting.

Gamescom 2026Co-op GamesMultiplayerGame Server InfrastructureMatchmakingDedicated Servers

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