PingCore Blog

Discussing news, events, games, infrastructure and more.

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7 min read

Valheim 1.0 Is Here: The Power of a World That Stays Online

After five years in Early Access, Valheim 1.0 has arrived with the Deep North, new platforms and a fitting end to its Viking journey. Its success also shows why persistent co-op worlds need infrastructure built for continuity, not just concurrency.

ValheimSurvival GamesDedicated ServersMultiplayer InfrastructureCo-op GamingGame Hosting
4 min read

DDoS Protection for Game Servers: What Studios Need to Know

A practical guide to protecting game servers through upstream mitigation, safer port exposure, contextual rate limiting, effective monitoring and rehearsed incident response.

DDoS ProtectionGame Server SecurityMultiplayer InfrastructureNetwork SecurityIncident ResponseGame StudiosPingCore
7 min read

Introducing PingCore Discovery: A Server List Without Storefront Lock-In

Build a live, searchable server list across storefronts, engines and hosting providers with PingCore Discovery’s simple heartbeat and public API.

Server DiscoveryMultiplayer InfrastructureServer BrowsersDedicated ServersCross-Platform GamingGame DevelopmentPingCore
9 min read

Dedicated Servers vs Peer-to-Peer: Which Is Right for Your Game?

Dedicated servers, peer-to-peer and listen servers place authority, cost and risk in different places. Here is how to choose the right model for your multiplayer game.

Dedicated ServersPeer-to-PeerMultiplayer InfrastructureGame NetworkingGame DevelopmentGame StudiosServer Hosting

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